Game night
Would You Rather Rules for Groups and One Shared Screen
Learn Would You Rather rules for groups with one shared screen. Follow a six-person script, count A/B votes and choose conversation or prediction house rules.
Would You Rather rules begin with two choices. Read both aloud, give everyone a moment to decide, then count one A or B answer per person. Invite a few reasons before moving on. Two people can play; for a larger group, choose one host to read and tally the room.
The shared-screen steps below follow the current FunBox Would You Rather controls. The six-person script and prediction game are original house rules. They give you a way to organize a round without buying a boxed game.
Read two choices and let everyone choose
Learning how to play Would You Rather in a group takes one practice vote. Put the screen where everyone can see it, or read the options twice. Call the first choice A and the second B throughout the session. Include the host's answer if they are playing. Paper works too, provided everyone hears the same question.
Begin with an ordinary preference. The FunBox deck includes keeping a paper notebook or keeping voice notes. Ask everyone to choose between the options as written. Settle any question about their meaning before voting, then keep the wording unchanged for that round.
As a suggested house rule, allow about five seconds to think and let anyone pass. A spoken A or B works for someone who prefers not to raise a hand. A pass adds no vote. If the question makes the group uncomfortable, skip it together.
Count raised hands once per person
Ask for A hands, record the count, then ask for B hands. Tap each option once for every person choosing it. Four A hands require four taps. Announce the total before showing results so the group can catch a missed or duplicated entry.
Here is an illustrative six-person ballot. Players 1, 3, 4 and 6 choose A; Players 2 and 5 choose B. FunBox rounds A's percentage to a whole number and gives B the remainder.
| Choice | Players | Votes | Displayed share |
|---|---|---|---|
| A | 1, 3, 4, 6 | 4 | 67% |
| B | 2, 5 | 2 | 33% |
| Total | All six | 6 | 100% |
Invite short reasons without forcing a debate
Perform's group activity suggests hearing someone from each side after the choices. For this seated version, invite two volunteers first. Give each roughly twenty seconds, then offer the others a chance to add something. Explaining an answer is optional.
Use this original six-person script to rehearse the notebook question. Player 1 hosts and also votes. The lines illustrate possible answers; they are not a report of a real session.
Player 1 opens with "Would you rather keep a paper notebook or keep voice notes? A is paper, B is voice. I'll choose A. Think for five seconds, then we'll count hands. You can pass." Players 1, 3, 4 and 6 raise for A. Players 2 and 5 raise for B.
After tallying, Player 1 says "Four for A and two for B. Who wants to explain?" Player 2 offers "B. I can record an idea while walking." Player 3 replies "A. I like seeing a whole page at once." Player 4 adds "A for diagrams." Player 5 chooses to leave their B answer unexplained. Player 6 says "A. I remember where I wrote things."
Player 1 closes with "Thanks. We'll leave it at four and two and move on." Rotate who speaks first on the next question. Someone may reconsider after hearing a reason; keep this round's recorded vote fixed. A new preference can come up in the discussion.
Choose conversation or prediction house rules
For a competitive variation, everyone privately writes A, B or Tie to predict the final group result before any hands go up. Players still vote for their own preference. Reveal predictions after counting. Award one point for a correct prediction and record scores on paper.
With the four-to-two ballot above, an A prediction earns one point. If six voters split three-to-three, only Tie earns a point. Passes reduce the number of votes counted. When everyone passes, skip the round and award no points. These are suggested Would You Rather game rules for your table; a commercial edition has its own instructions.
| Rule | Conversation | Prediction competition |
|---|---|---|
| Aim | Hear the reasons behind choices | Predict the group's A/B result |
| Before voting | Think about your preference | Write A, B or Tie privately |
| Points | No score | One per correct prediction |
| Passing | No vote or explanation needed | No vote; an earlier prediction still counts |
| Ending | Stop after five questions | Five scored rounds; highest total wins |
| Ties | No winner required | Tie is a valid prediction; share a final win |
Finish one question before drawing the next
To follow these Would You Rather instructions on FunBox, choose Everyday, Imagine that or Among friends for twenty questions, or Mix everything for sixty. Select Start the conversation. Finish the vote and explanations, then choose Next question. The five-question finish above is your stopping point; the tool continues through the deck.
Show our results reveals the current question's totals. Undo vote removes the most recent tap. Previous returns to an earlier card and retains its votes during the session, so avoid entering them again. The host must enforce one vote per person because the page does not identify voters.
There is no remote voting link, custom-question entry or prediction scoreboard. Leaving or refreshing clears the cards and votes. For an open-ended follow-up, use Icebreaker Questions. For a different response format next time, try Never Have I Ever without drinking.
Is there a winner in every version?
No. Conversation play ends when the group wants to stop. The prediction house rules above add a paper score and allow a shared win.
Are the displayed percentages worldwide results?
No. They use only the votes entered for that question on your current page. With one person passing, six people supply five votes. Three A votes and two B votes would display 60% and 40%.
